//==============================================================================
// Fenix_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Spawn SFX
      }
   }
}
//==============================================================================
define IdleLight1
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Idle Light SFX1
      }
   }
}
//==============================================================================
define IdleLight2
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Idle Light SFX2
      }
   }
}
//==============================================================================
define BlueLegsSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Legs Blue SFX
      }
   }
}
//==============================================================================
define DeathGlowSFX
{
   set hotspot
   {
      version
      {
         Visualparticle special c qilin heal
      }
   }
}
//==============================================================================
define LaserBeamSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Laser Beam SFX
      }
   }
}
//==============================================================================
define RestoreLight1
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Restore Light SFX1
      }
   }
}
//==============================================================================
define RestoreLight2
{
   set hotspot
   {
      version
      {
         Visualparticle Fenix Restore Light SFX2
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Fenix1_birthA
				Connect ATTACHPOINT BirthSFX hotspot
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				tag SpecificSoundSet 0.01 false FenixBirthASFX checkVisible
         }
			version
         {
			        VisualGranny Fenix2_birthB
				Connect ATTACHPOINT BirthSFX hotspot
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				tag SpecificSoundSet 0.01 false FenixBirthBSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Fenix_idle
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
         }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Fenix_walk
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Fenix_boredA
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
	 }
			version
         {
			        VisualGranny Fenix_boredB
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
	 }
			version
         {
			        VisualGranny Fenix_dance
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
	 }
			version
         {
			        VisualGranny Fenix_recall
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
				tag SpecificSoundSet 0.01 false FenixRecallSFX checkVisible
	 }
			version
         {
			        VisualGranny Fenix_taunt
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Fenix_death
				Connect ATTACHPOINT DeathGlowSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Fenix_flail
         			Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
         }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Fenix_rangedAttackA
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag SpecificSoundSet 0.25 false FenixAttackSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Fenix_rangedAttackB
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.15 false FenixAttackSFX checkVisible
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny Fenix_rangedAttackC
				Connect face IdleLight1 hotspot
				Connect face IdleLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.15 false FenixAttackSFX checkVisible
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Fenix3_LaserBeam
				Connect forehead LaserBeamSFX hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.16 true
	       tag SpecificSoundSet 0.01 false FenixLaserBeamStartSFX checkVisible
	       tag SpecificSoundSet 0.01 false FenixLaserBeamSFX checkVisible
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Eat
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Fenix_restore
				Connect face RestoreLight1 hotspot
				Connect face RestoreLight2 hotspot
				Connect leftfoot BlueLegsSFX hotspot
				Connect leftleg BlueLegsSFX hotspot
				Connect rightfoot BlueLegsSFX hotspot
				Connect rightleg BlueLegsSFX hotspot
				tag SpecificSoundSet 0.01 false FenixRestoreSFX checkVisible
         }
      }
   }
}